You can spend 10 minutes inspiring your companions, shoring up their will to fight. "), not whatever additional questions people have added to the thread based on that question. You can easily spend almost 10 minutes by inspiring your companions and also shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you.
I was answering the question as stated, my dude.

Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points in this way again until they finish a short or long rest.

More importantly, from the passage on temporary hit points (pg.
24/03/2020 24/03/2020 - by admin - Leave a Comment. Each creature gains temporary hit point equal to your level + your Charisma modifier. Each creature can gain temporary hit points equal to your level + your Charisma modifier. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Inspiring Leader: Prerequisite: Charisma 13 or higher You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you can can see or hear you and can understand you. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you can can see or hear you and can understand you. You can spend 10 minutes inspiring your companions, shoring up their will to fight. You can spend 10 minutes inspiring your companions, shoring up their resolve to fight.

When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. From the Inspiring Leader description: "A creature can't gain temporary hit points from this feat again until it has finished a short or long rest." A creature can't gain temporary hit points from this feat again until it has finished a … Prerequisite: Charisma 13 or higher. Change the goalposts all you want, but my answer is accurate to my feelings about the question posed ("Should the Inspiring Leader Feat be a Requirement for Party Leaders?

Inspiring Leader DnD 5E Feat. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. DnD Podcasts; Blog; Products; Contact Me; Inspiring Leader. 198): "Healing can't restore temporary hit points, and they can't be added together.